


NVIDIA OptiX is a domain-specific API designed for accelerating ray tracing.
#Blender 2.8 x ray code#
To achieve consistent images across the options, most of the rendering code is shared. What was done?Ĭycles today already supports a range of hardware types, including options for both CPU and GPU rendering. In this blog, I’ll discuss the technical approach taken, review performance you can expect and share possible a future direction. I’ve provided instructions in the linked review. If you’d like to try it out, the source code is currently undergoing review before being merged and is available for anyone to download, build and run. Now, Cycles can fully utilize available hardware resources to considerably boost rendering performance. To do this, we created a completely new backend for Cycles with NVIDIA OptiX, an application framework for achieving optimal ray tracing performance on NVIDIA RTX GPUs. Over the past few months, NVIDIA worked closely with Blender Institute to deliver a frequent user request: adding hardware-accelerated ray tracing to Cycles.
